Transformations

Transformations are divided into two categories, shape changes and state changes.

The former is more dramatic, changing mechanics and hitboxes. The latter tends to grant the player passive perks.

Bat Mode
Bat mode is a transformation only Vampire Players can take on. As a bat, the player can both fly and fit through small spaces. However, bat mode comes with many drawbacks. The player cannot use items and can only attack with bite/blood projectile/class magic. They also have 1/10 of their health making them lose a significant amount of hp to projectile users who snipe them, and will be forced to transform back when flying under the sun or touching water. Many negative status effects do massive portions of hp damage, while healing ones remain proportional.

Wolf Mode
Wolf Mode is a transformation only centered Druids can take on. Wolf players cannot interact with things such as doors or use items. However, they are very fast and arrows tend to miss them thanks to their decreased height. They have a lunge meter which allows them to leap forward and deal high damage to any mob in their path, and this is an incredible means of dealing with crowds of mobs. Druids can invest in skills which can only be used in this state, such as an AOE roar attack, powerful melee attacks, and the ability to howl bringing forth other wolves to fight by your side. Wolf mode stacks with bat mode. The result is a wolf which has 1/10 of their health but access to flight.

Water State
Water State is a transformation only centered Druids can take on. While in water state, the player regenerates health while touching a body of water. Their magic power is improved in cold biomes and at night. However, they also take additional damage from fire and get scorched in hot biomes. This state is especially useful while hunting or exploring underwater areas.

Fire State
Fire State is a transformation only centered Druids can take on. While in fire state, the player regenerates health while touching fire or lava. Their magic power is improved in hot biomes and during the day. However, they also take damage touching water sources and get frozen in cold biomes. This state is especially useful exploring the nether or fighting bosses that rely on fire damage.

Archangel State
Archangel State is a transformation only Favored Souls can take on. While in this state, the player has access to creative flight and slowfall. Having no real drawbacks, this state gives favored souls a high level of control over the battlefield, and lasts about 2 minutes before fizzling out. As a whole, Favored Souls can spend about 1/4 of their time in the archangel state.